8ctoMath
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Mental maths that adapts to your child.

8ctoMath is arithmetic practice for children, set on the seabed. Every quiz is a race of thirty questions against Brainy the squid. The level follows your child on its own, the calculations they find hard come back more often, and a good run wins stickers.

Ages 4 to 12+ English · Deutsch · Español · Français Made for tablets Works offline No ads, no tracking
8cto, a purple octopus with orange tentacles, grinning
A quiz in 8ctoMath: the question 7 × 4 with five answers to pick from, the race track above it with Brainy the squid in one lane and a turtle in the other, and 8cto cheering from the side
Halfway through the times tables. The turtle is the child, the squid in the top lane is Brainy, and 8cto is cheering from the side.

How a quiz goes

Thirty questions, one track along the seabed, a treasure chest at the end. Every right answer is a stroke forward, and Brainy the squid is swimming the same track.

1

A question comes up

From the kinds of calculation you chose, at the level this child is on.

2

Pick the answer

Five to choose from. The wrong ones are the mistakes children really make, so the right one has to be worked out, not guessed.

3

Swim ahead

Right, and your child's creature takes a stroke. Wrong, and the answer is shown before the next question.

4

Brainy is racing

He takes a little longer than this child usually needs, so beating him means a better run than usual.

A green sea turtle swimming

Your child

Swims as the creature they chose for themselves. One stroke for every right answer.

vs
Brainy the squid swimming

Brainy

Swims at a steady pace, set by this child's own last few quizzes.

8cto, arms up, cheering

8cto is the trainer

He waits beside the question, cheers a right answer, takes a wrong one badly, and has a word with a child who has gone quiet. Out loud, in English, German, Spanish or French.

Five kinds of calculation

Pick any mix before a quiz, one kind or all five. Each keeps its own level, so a child can be far along in adding and just starting on sharing.

Adding

up to 10, 20, 100 and on

Taking away

never below zero

Times tables

tables up to 12

Sharing

always comes out exactly

Big times

such as 14 × 7

The menu: two children's buttons at the top, a list of the five kinds of calculation with a tick beside each, 8cto in the open water and a Start button
Where a quiz starts: who is playing, and what to practise today.

The level finds the child

Nobody has to guess which level is right, and nobody has to set one. The game watches how each quiz goes and adjusts, quietly, while the child just plays.

Always the right difficulty

Every kind of calculation has its own level. It steps up when your child gets them right and back down when they get too hard.

Tricky calculations come back

It remembers which calculations cause trouble and asks them more often, and the ones your child knows well less often.

No lucky guesses

The wrong answers on offer are the mistakes children really make, so the right one has to be worked out.

A fair race

Brainy takes a little longer than your child usually needs for a quiz, so beating him means being a bit quicker than usual. A quick child and a careful one both get a race they can win.

It starts in the right place, too

A new child gives a nickname and an age, and 8cto picks which calculations the first quiz asks and how big the numbers are. Within a quiz or two the levels have found the child. The age is used once and never stored.

The results: Perfect, 30 of 30 right, eight lit starfish, faster than Brainy, two pearls earned, two sticker packs waiting to be opened, and the levels for adding and times tables gone up
Thirty of thirty and faster than Brainy: two pearls, two packs to open, and three levels that moved up.

Worth swimming for

Three rewards, each meaning something different, and a shop to spend one of them in. None of them can be bought with money.

Eight starfish

One lights for every mark you pass, from half right all the way up to all thirty.

Pearls

One for a quiz with no mistakes, one for beating Brainy. Spend them in the sticker shop, or let a parent trade one in for a treat agreed on at home.

Stickers

No mistakes: two stickers. One mistake: still one. About one sticker in twenty is a rare one.

The sticker shop: rows of grey sticker outlines with a price of ten pearls under each, one shark already bought and in colour

The sticker shop

Pearls buy exactly the sticker your child has their eye on, a rare one for a good deal more. Every sticker stays a silhouette until it is theirs, so there is always something to save up for.

Two hundred stickers, eight pages

Stickers are the collection. Drag one onto a page, turn it, flip it, make it bigger, take the whole page full screen. The page belongs to the child, and it stays as they left it.

Clownfish sticker Seahorse sticker Manta ray sticker Sea turtle sticker Penguin sticker Sea otter sticker Rainbow whale, a rare sticker Crab sticker Nautilus sticker Starfish sticker Axolotl sticker Jellyfish sticker Golden turtle, a rare sticker Cuttlefish sticker Treasure chest sticker Abacus sticker Sailboat sticker Baby kraken, a rare sticker

Five families

Fish · flippers & feathers · claws, shells & stars · squishy & glowing · treasures & things. Thirty-six in each, and the collection counts your doubles.

Twenty rares

A golden turtle, a baby kraken, a rainbow whale, a mermaid. With 8ctoMath+, about one earned sticker in twenty comes from this set.

Sisters and brothers

Children on the same device can send each other stickers. A double, or the one the other has been hunting for.

The coral reef page
Coral reef
The shipwreck page
Shipwreck
The octopus village page
Octopus village
The kelp forest page
Kelp forest
The deep sea page
Deep sea
The lagoon page
Lagoon
The open sea page
Open sea
The north pole page
North pole
The coral reef page with a dozen stickers stuck on it: turtles, a walrus, a shark, a blue-tang and more, among the coral towers
The coral reef, filling up.

Be your own creature

Every child builds a picture of their own: a sea creature, a hat, a thing to hold, a backdrop and a ring colour. It sits on their button on the menu, and it is who swims the race.

8cto Clownfish Seahorse Turtle Crab Jellyfish Otter Axolotl Golden turtle Rainbow whale Baby kraken Mermaid Starry narwhal Jellyfish king Magic conch Sea angel
Hats
Pirate hat Crown Wizard's hat Party hat
Things
Lantern Pet fish in a bubble Treasure chest
Backdrops
Reef backdrop Shipwreck backdrop Sunset backdrop

Twenty creatures

A clownfish, a seahorse, an otter, a shark, a walrus, an axolotl. Even 8cto. Nine hats, nine things, nine backdrops, and a "surprise me" for the undecided.

Rare stickers open rare faces

Own the golden turtle sticker and you can be the golden turtle. Twenty portraits, one for each rare sticker, and only the sticker opens them.

Race as yourself

The creature a child chose is the one in the water against Brainy, stroke for stroke, while 8cto trains from the side.

The picture builder: Mia's turtle wearing a crown and holding a lantern inside a yellow ring, and a grid of creatures to choose from
Mia, as a turtle with a crown and a lantern.

8cto and Brainy speak

The characters move, and they talk. 8cto cheers a right answer, takes a wrong one badly, and has a word with a child who has gone quiet. Brainy crows or sulks at the finish. Real voices, in English, German, Spanish or French.

Voices

Dozens of lines, so it takes a while before your child has heard them all.

Music and sounds

An original tune written for the game, and a music button on every screen. Sound effects switch off separately.

Calm motion

Fewer animations, for children who find movement distracting. The characters stay; the flourishes go.

Made for tablets

Landscape, big buttons, and an on-screen letter pad for the nickname instead of the system keyboard. Happy on a phone too.

For parents

Everything grown-up sits behind a small gate: a number written out in words, to be typed in digits. Easy for you, dull for a six-year-old.

Up to six children

One device, one family. Each child has their own levels, pearls, stickers and picture.

A PIN for each child

Four digits a child can choose, so nobody else plays as them. Forgotten? You take it off.

Progress for every child

Days practised and the streak, minutes, each level over time and the calculations still tricky. Children can open it too.

A daily reminder

If you like, 8cto reminds the children who have not played yet, once a day, at a time you choose.

Levels by hand

They move themselves, but if one is plainly too easy or too hard you can set it yourself.

Trade in a pearl

Take a pearl off the pile when you hand over whatever it was worth at home.

Sync

Sign in, and the family is the same on every device, with a backup kept in Switzerland. Part of 8ctoMath+.

Four languages

English, Deutsch, Español or Français. Follows the device, or pick one. The whole app, the voices included, speaks all four.

Mia's progress page: a calendar of five weeks with a starfish on every day she practised, seven days in a row, and this week's 35 minutes, 10 quizzes, 300 questions and 93% right
Mia's own progress page: five weeks of starfish, and seven days in a row.
The parents' area: tabs for Children, Settings, 8ctoMath+, Sync, About and Danger zone; Mia's card with her five levels, the last seven days, and Progress and Trade in a pearl buttons
The parents' area: a child's levels and their last seven days at a glance.

Nothing leaves the device

8ctoMath is for children, so it collects nothing. It is a whole game with the aeroplane mode switch on.

  • ✓No advertising, and nothing a child can buy. The one purchase sits behind the grown-ups' gate.
  • ✓No analytics, no tracking, no advertising identifier, no crash reporting.
  • ✓No camera, microphone, location, contacts, photos or files.
  • ✓A nickname, not a name. No birthday, no email, no photo. The age you give is used once and never stored.
  • ✓Plays offline and needs no account. Sync is optional, and its backup is kept in Switzerland.
  • ✓Deleting a child, or everything, takes a few taps, and it is gone everywhere.

The full detail is in the privacy policy, and how to have data removed is in the data deletion policy.

The maths is free. The extras are one purchase.

The free version has all the maths: every kind of calculation, the race and the levels that follow your child are the same. 8ctoMath+ opens the rest of the collection. One purchase, no subscription, for every child on the device.

Free

8ctoMath

The whole game, for up to six children.

  • All five kinds of calculation, the race, and the levels that adapt
  • Starfish, pearls, the sticker shop and gifts between children
  • The first five stickers of each family
  • Two pages of the sticker book: the coral reef and the shipwreck
  • Five creatures, and a few hats, things and backdrops
  • Each child's progress over the last seven days
  • PINs, the daily reminder, the parents' area, all four languages
One purchase

8ctoMath+

Everything in the free version, and the rest of the sea.

  • All two hundred stickers, the twenty rare ones too
  • All eight pages of the sticker book
  • Every creature, hat, thing and backdrop
  • Each child's whole progress, not just the last seven days
  • Sync: a backup of the whole family, kept in step on every device signed in to the same account
  • For every child on the device, and yours to keep

Bought through Google Play, behind the grown-ups' gate. What a child has earned is never taken away: a face they built and a page they have filled stay theirs.

8cto, pleased with himself

Come and race Brainy.

8ctoMath is free to download on Google Play, for Android tablets and phones. Questions, ideas, a calculation that seems off? Write to us.